When I create an object on the ground to investigate shading, why is it apparently always 100% in shade and its shading mask completely black?
When you create an object in Ecotect, it tries to be a bit intuitive in working out what you intended. If you create a planar surface on the ground plane, Ecotect assumes that you want this to be a floor beneath other geometry. Thus it assigns it as a FLOOR object with it's surface normal facing downwards. As a result, it will always be in shade as it faces the ground.

Figure 1 - The default surface normal of horizontal objects created on the ground plane.
To solve this, simply select the object and choose the Modify » Reverse Normals menu item. You can view the direction of its surface normal by either:
- Selecting the Display » Surface Normals menu item to show for all visible objects.
- Selecting the Display » Show Selection Normal menu item to show only for selected objects.
If you create a flat planar object slightly above the ground, you will notice that it is assigned as a CEILING with its surface normal facing upwards.

Figure 2 - The default surface normal of horizontal objects created at some distance above the ground plane.
A significant pandora
A significant pandora
jewelry outletcriterion pandora
jewelry of shoes kids jordan
shoes that is jordan shoes
for kids going mulberry bags
outlet to be to cheap
mulberry bags acquire coach
bags the shoes coach
handbags for them coach bags
canada that are coach outlet
really coach bags outlet risk-
free and chanel replica j12 watches look
attractive. Chanel Watch j12
Comfort and replica chanel
watches design jordan
concords and jordan
shoes design Monster Beats
Dre have granted Monster
Headphone ample Monster
Beats worth Cheap Air Jordans in of
Dunks Jordan8 Cheap Shoes by
Air Jordan Shoes Nike.